Grid Paths
Problem Overview
| Attribute | Value |
|---|---|
| Problem Link | CSES 1625 - Grid Paths |
| Difficulty | Hard |
| Category | Backtracking / Pruning |
| Time Limit | 1 second |
| Key Technique | Backtracking with Aggressive Pruning |
Learning Goals
After solving this problem, you will be able to:
- Implement backtracking to enumerate paths in a grid
- Apply pruning techniques to dramatically reduce search space
- Recognize when a partial solution cannot lead to a valid complete solution
- Understand the importance of early termination in exponential search spaces
Problem Statement
Problem: Count the number of paths in a 7x7 grid that:
- Start from the top-left corner (0, 0)
- End at the bottom-left corner (6, 0)
- Visit every square exactly once (48 moves total)
- Follow a given 48-character path description
The path description uses:
D= move downU= move upL= move leftR= move right?= can move in any direction
Input:
- A single line containing a 48-character string
Output:
- The number of valid paths matching the description
Constraints:
- Grid size is fixed at 7x7 (49 cells)
- Path length is exactly 48 moves
- Each cell must be visited exactly once
Example
Input:
??????R??????U??????????????????????????LD????D?
Output:
201
Explanation: There are 201 different ways to traverse the 7x7 grid visiting all cells exactly once, where the path follows the given constraints (R at position 7, U at position 14, etc.).
Intuition: How to Think About This Problem
Pattern Recognition
Key Question: How do we efficiently count Hamiltonian paths with constraints?
This is a classic backtracking problem where we explore all possible paths, but the key insight is that naive backtracking is too slow. A 7x7 grid with 48 moves and 4 choices per move could theoretically explore 4^48 states - far too many. The solution requires aggressive pruning to cut off dead-end paths early.
Breaking Down the Problem
- What are we looking for? Count of valid Hamiltonian paths from (0,0) to (6,0)
- What information do we have? A 48-character string constraining some moves
- What’s the relationship? Each
?allows any direction; fixed characters must be followed exactly
Analogies
Think of this like navigating a maze where you must step on every tile exactly once. If you ever box yourself into a corner before visiting all tiles, that path is invalid. The pruning techniques are like having a sixth sense that tells you “this path is doomed” before you waste time exploring it.
Solution 1: Naive Backtracking (TLE)
Idea
Try all possible paths recursively, only counting those that visit all 49 cells and end at (6, 0).
Algorithm
- Start at (0, 0), mark as visited
- For each move in the path string:
- If it’s a specific direction, try only that direction
- If it’s
?, try all 4 directions
- Skip invalid moves (out of bounds or already visited)
- If we’ve made 48 moves and are at (6, 0), increment count
Code
def solve_naive(path: str) -> int:
"""
Naive backtracking without pruning.
Time: O(4^48) worst case - TOO SLOW
Space: O(49) for visited array and recursion stack
"""
n = 7
visited = [[False] * n for _ in range(n)]
directions = {'U': (-1, 0), 'D': (1, 0), 'L': (0, -1), 'R': (0, 1)}
def dfs(row: int, col: int, step: int) -> int:
# Base case: completed all 48 moves
if step == 48:
return 1 if row == 6 and col == 0 else 0
count = 0
moves = directions.keys() if path[step] == '?' else [path[step]]
for move in moves:
dr, dc = directions[move]
nr, nc = row + dr, col + dc
if 0 <= nr < n and 0 <= nc < n and not visited[nr][nc]:
visited[nr][nc] = True
count += dfs(nr, nc, step + 1)
visited[nr][nc] = False
return count
visited[0][0] = True
return dfs(0, 0, 0)
Complexity
| Metric | Value | Explanation |
|---|---|---|
| Time | O(4^48) | Exponential - explores too many paths |
| Space | O(n^2) | Grid visited array + recursion depth |
Why This Works (But Is Too Slow)
This solution is correct but will time out. Without pruning, it explores many paths that are doomed to fail - paths that box themselves into corners or split the unvisited region into disconnected parts.
Solution 2: Backtracking with Pruning (Optimal)
Key Insight
The Trick: Prune paths that cannot possibly visit all remaining cells. If we detect a dead end early, we can skip millions of useless recursive calls.
Pruning Strategies
| Pruning Rule | Description |
|---|---|
| Connectivity | If moving would split unvisited cells into disconnected regions, prune |
| Dead End | If next cell has only one unvisited neighbor (and isn’t the end), we must go there |
| Wall Hug | If we hit a wall and both parallel cells are unvisited, we’ve split the region |
Algorithm
- Start at (0, 0), mark as visited
- For each step, apply pruning rules before recursing:
- Pruning 1: If we can go straight but would create a split, prune
- Pruning 2: If the current move is forced (dead-end neighbor), take it
- Recurse on valid moves, backtrack after
Dry Run Example
Let’s trace through a small portion with input ???????...:
Initial state:
Grid 7x7, start at (0,0), step=0
visited[0][0] = True
Step 0: path[0] = '?', can move D or R (U and L are out of bounds)
Try R: Move to (0,1)
Check pruning: Does this split the grid? No.
visited[0][1] = True
Continue to step 1...
Try D: Move to (1,0)
Check pruning: Does this split the grid? No.
visited[1][0] = True
Continue to step 1...
Step 1: At (0,1), path[1] = '?', can move D, L, R
Try L: Would go back to (0,0) - already visited, skip
Try R: Move to (0,2)
PRUNING CHECK:
- Cell above (0,2) is wall
- Cell (1,1) and (1,2) are both unvisited
- If we go right along the wall, we might split the grid
Continue checking...
[Process continues with pruning eliminating bad paths early]
...
Final step (step 47):
Must be at (6,0) to count as valid path
If yes: return 1
If no: return 0
Visual Diagram: Pruning in Action
Pruning Scenario - Hitting a wall:
Current position: X
Unvisited cells: .
Visited cells: #
Wall: |
| . . . . . . | If X moves RIGHT along the top wall:
| # X . . . . |
| # . . . . . | Cells below (marked *) become disconnected
| # * . . . . | from cells to the right!
| # * . . . . |
| # * . . . . | PRUNE THIS PATH - it cannot succeed
| # * . . . . |
Code
def solve_optimal(path: str) -> int:
"""
Backtracking with pruning optimizations.
Time: O(~exponential but heavily pruned) - passes within time limit
Space: O(n^2) for visited array
"""
n = 7
visited = [[False] * n for _ in range(n)]
# Direction mappings
dir_map = {'U': 0, 'D': 1, 'L': 2, 'R': 3}
dr = [-1, 1, 0, 0] # U, D, L, R
dc = [0, 0, -1, 1]
opposite = [1, 0, 3, 2] # opposite directions
def is_valid(r: int, c: int) -> bool:
return 0 <= r < n and 0 <= c < n and not visited[r][c]
def dfs(row: int, col: int, step: int) -> int:
# Base case: completed path
if step == 48:
return 1 if row == 6 and col == 0 else 0
# Reached destination too early
if row == 6 and col == 0:
return 0
count = 0
# Determine which directions to try
if path[step] != '?':
directions = [dir_map[path[step]]]
else:
directions = range(4)
for d in directions:
nr, nc = row + dr[d], col + dc[d]
if not is_valid(nr, nc):
continue
# PRUNING 1: Check if we hit a wall and would split the grid
# If moving parallel to a wall and both perpendicular cells are unvisited,
# we're creating a dead end
# Check perpendicular directions
perp1 = (d + 2) % 4 if d < 2 else (d + 2) % 4
perp2 = (d + 3) % 4 if d < 2 else (d + 1) % 4
# Simplified connectivity pruning:
# If the cell ahead in current direction is blocked/visited,
# but cells on both sides of current position are unvisited,
# we're splitting the grid
# Left-right or up-down checks
if d < 2: # Moving U or D (vertical)
left_valid = is_valid(row, col - 1)
right_valid = is_valid(row, col + 1)
ahead_blocked = not is_valid(row + 2*dr[d], col)
if left_valid and right_valid and ahead_blocked:
continue
else: # Moving L or R (horizontal)
up_valid = is_valid(row - 1, col)
down_valid = is_valid(row + 1, col)
ahead_blocked = not is_valid(row, col + 2*dc[d])
if up_valid and down_valid and ahead_blocked:
continue
# PRUNING 2: Can't go through and neighbor cells form dead end
# Count unvisited neighbors of (nr, nc)
unvisited_neighbors = 0
for d2 in range(4):
nnr, nnc = nr + dr[d2], nc + dc[d2]
if is_valid(nnr, nnc):
unvisited_neighbors += 1
# If moving to a cell that would have 0 unvisited neighbors
# and it's not the final destination
if unvisited_neighbors == 0 and not (nr == 6 and nc == 0 and step == 47):
continue
visited[nr][nc] = True
count += dfs(nr, nc, step + 1)
visited[nr][nc] = False
return count
visited[0][0] = True
return dfs(0, 0, 0)
# Main function for CSES submission
def main():
path = input().strip()
print(solve_optimal(path))
if __name__ == "__main__":
main()
Complexity
| Metric | Value | Explanation |
|---|---|---|
| Time | ~O(exponential, heavily pruned) | Pruning reduces from 4^48 to manageable |
| Space | O(n^2) | 7x7 visited array + O(48) recursion stack |
Common Mistakes
Mistake 1: Missing Pruning Conditions
# WRONG - No pruning, will TLE
def dfs(row, col, step):
if step == 48:
return 1 if (row, col) == (6, 0) else 0
count = 0
for d in range(4):
nr, nc = row + dr[d], col + dc[d]
if is_valid(nr, nc):
visited[nr][nc] = True
count += dfs(nr, nc, step + 1) # Explores too many dead ends
visited[nr][nc] = False
return count
Problem: Without pruning, the algorithm explores paths that are guaranteed to fail. Fix: Add wall-split and dead-end pruning as shown in the optimal solution.
Mistake 2: Forgetting to Check Early Termination
# WRONG - Doesn't check if we reach (6,0) too early
def dfs(row, col, step):
if step == 48:
return 1 if (row, col) == (6, 0) else 0
# Missing: if (row, col) == (6, 0): return 0
Problem: If we reach the end cell before step 48, we haven’t visited all cells.
Fix: Add early termination check: if row == 6 and col == 0: return 0
Mistake 3: Incorrect Direction Mapping
# WRONG - Swapped directions
dr = [1, -1, 0, 0] # Wrong: D and U swapped
dc = [0, 0, 1, -1] # Wrong: R and L swapped
Problem: Grid coordinates have row 0 at top, so U should decrease row. Fix: Verify: U=(-1,0), D=(1,0), L=(0,-1), R=(0,1)
Edge Cases
| Case | Input | Expected Output | Why |
|---|---|---|---|
| All wildcards | ????????????????... (48 ?’s) |
88418 | Total Hamiltonian paths from (0,0) to (6,0) |
| Forced first move | D???????????????... |
~half of total | Restricts to paths starting down |
| Impossible path | UUUUUUUUUUUUUUUUUUUU... |
0 | Can’t go up from row 0 |
| Single valid path | Fully specified valid path | 1 | Only one path matches |
When to Use This Pattern
Use Backtracking with Pruning When:
- Exhaustive search is required but naive approach is too slow
- Partial solutions can be validated/invalidated efficiently
- Problem has a tree-like solution space with dead ends
- Constraints are tight (like visiting all cells exactly once)
Don’t Use When:
- Problem has polynomial-time DP solution
- Greedy approach works
- The search space cannot be meaningfully pruned
Pattern Recognition Checklist:
- Need to count/enumerate all valid configurations? -> Consider backtracking
- Many partial solutions lead to dead ends? -> Add pruning
- Grid with “visit all cells” constraint? -> Check connectivity pruning
- Path description with wildcards? -> Branch on wildcards, follow fixed moves
Related Problems
Easier (Do These First)
| Problem | Why It Helps |
|---|---|
| Chessboard and Queens (CSES 1624) | Basic backtracking on grid |
| N-Queens (LeetCode 51) | Classic backtracking |
Similar Difficulty
| Problem | Key Difference |
|---|---|
| Unique Paths III (LeetCode 980) | Visit all cells, obstacles present |
| Word Search II (LeetCode 212) | Backtracking with trie pruning |
Harder (Do These After)
| Problem | New Concept |
|---|---|
| Sudoku Solver (LeetCode 37) | Constraint propagation |
| Knight’s Tour | Warnsdorff’s heuristic |
Key Takeaways
- The Core Idea: Backtracking explores all possibilities, but pruning eliminates dead ends early
- Time Optimization: From 4^48 to ~millions of states through connectivity and dead-end pruning
- Space Trade-off: O(n^2) space for visited array enables O(1) cell lookup
- Pattern: Hamiltonian path enumeration with constraint satisfaction
Practice Checklist
Before moving on, make sure you can:
- Explain why naive backtracking times out on this problem
- Describe the wall-split pruning condition
- Implement the solution without looking at the code
- Trace through a small example showing pruning in action
- Identify similar problems that benefit from backtracking with pruning
Additional Resources
- CSES Grid Paths - Backtracking on grid
- CP-Algorithms: Backtracking
- Hamiltonian Path - Wikipedia